Grim Sync — Next Steps

What to do after your first Grim Sync sync.

  1. Make some sounds

  2. Pack them to blocks

  3. Name them manually or use AutoName

  4. Run Grim Manager

  5. Render & Sync

  6. Have fun!

Known Issues

  • WG-54691* — Importing/Reimporting more than 100 audio files at once

    can partially fail

  • <a href=“https://www.youtube.com/watch?v=-TXGTAzkb4w” target=“_blank”

    rel=“noopener noreferrer”>WG-44005 - Wwise bug*

  • <a href=“https://www.youtube.com/watch?v=iW_10NyqfbY” target=“_blank”

    rel=“noopener noreferrer”>Initial Delay not updating until project

    reload - Wwise bug*

  • Creating complicated structures which combine multiple region/track

    links at the same time can result in a faulty hierarchy

  • Creating Work Unit in Random Container will not be detected as an

    invalid structure in Grim Sync Event Picker

**Please report this to Audiokinetic if you experience it. This will

increase the chance of bugs being fixed.*


For more tips, scripts and tutorials visit

<a href=“https://www.lkctools.com” target=“_blank”

rel=“noopener noreferrer”>www.lkctools.com or

<a href=“https://www.youtube.com/c/LKCTools” target=“_blank”

rel=“noopener noreferrer”>youtube.com/c/LKCTools.