← Blog July 13, 2021

Pack, AutoName, Render

LKC Render Blocks 1.3 adds Channel Metatags, AutoNaming, Content Navigator and Reimport for faster game audio asset creation in REAPER.


Game Audio & Sound Design Workflow of Tomorrow

LKC Render Blocks is my custom workflow for optimized asset creation inside REAPER. It is specifically designed with game audio and sfx library authoring in mind. I built it for my own team because nothing like it existed at the time.

Version 1.3 adds four new capabilities: Channel Metatags, AutoNaming, Content Navigator and Reimport. I discussed these features with Jon Tidey from the REAPER Blog.

Channel Metatags

Allows you to define channel configuration per block. Supported metatags are:

  • !mono
  • !stereo
  • !quad
  • !5.1
  • !7.1

This lets you render mono, stereo and multichannel files simultaneously, which isn’t otherwise possible in a single pass.

AutoNaming

This is a feature with a lot of flexibility. The main idea is to use the already existing track & region hierarchy to name the blocks.

Content Navigator

A completely new, fresh and intuitive way of navigating through your REAPER sessions. Allows you to practically create separate timelines and to jump between them with one click, all inside one REAPER project.

Reimport

Optional post-render feature that creates a temp project with all the rendered files to listen to them quickly. Supports both alphabetical and BWF Offset ordering modes.

Conclusion

Think about the repetitive, time-consuming tasks in your own workflow — there’s usually a faster way. Render Blocks will completely change the way you approach asset creation inside REAPER. It’s a new way of thinking about project organization and navigation, and with these new features, you will be even more productive and creative.

Pack, AutoName, Render!